Templar · DPS · Cyrodiil / Imperial City

Dawn’s Enforcer

Published Oct 11, 2026

Templar built to burst in solo and small-scale PvP and Battlegrounds. Offers lethal burst potential and solid durability.

Health32,000
Magicka15,000
Stamina22,500
MundusThe Thief
Bar I · Front Bar
  1. Biting Jabs
  2. Toppling Charge
  3. Power of the Light
  4. Solar Barrage
  5. Vampire's Bane
  6. Dawnbreaker of Smiting
Bar II · Back Bar
  1. Elemental Drain
  2. Resolving Vigor
  3. Honor the Dead
  4. Race Against Time
  5. Restoring Focus
  6. Temporal Guard
Burst Combo03 STEPS · CONVERGES ON FINAL
  1. Power of the Light
    Step 01 · Delayed ST Burst
  2. Biting Jabs
    Step 02 · Spam until you can use your ultimate around "Power of the Light"
  3. Dawnbreaker of Smiting
    Step 03 · Final Burst aligned with "Power of the Light"
Don't rush the kill
Patience wins fights. Every skill you throw outside a burst window is a tell. Hold your burst, read the opening, and commit everything together. If the target survives, reset.
Break free immediately
CC is the kill condition in solo PvP. Break the moment you're grabbed. Do not stand still.
Heal before panic
Keep good uptime on Resolving Vigor, use your Burst Heal at ~60% HP, not 20%. Panic heals at critical health are usually too late.
01
Twice-Fanged Serpent
TRIAL·Sanctum Ophidia
5 / 5 pc
02
Rallying Cry
PVP·Cyrodiil
5 / 5 pc
03
Bloodspawn
DUNGEON·Vorenor Winterbourne in Spindleclutch II, Maj al-Ragath
2 / 2 pc
04
Armor of the Trainee
OVERLAND·Starter zones (Bal Foyen, Betnikh, Bleakrock Isle, Khenarthi's Roost, Stros M'Kai)
1 / 3 pc
05
Markyn Ring of Majesty
LEAD HUNT·Deadlands
1 / 1 pc
HeavyMediumLight
Armor7 pieces
SlotItemTraitEnchantment
HeadBloodspawnBloodspawn1pcStamina Recovery 1292pcWhen you take damage, you have a 6% chance to generate 0-13 Ultimate and increase your Physical and Spell Resistance by 86-3731 for 5 seconds. This effect can occur once every 5 seconds. ImpenetrableIncreases your Critical Resistance.121 - 132Glyph of Prismatic DefenseAdds X Maximum Health, Magicka and Stamina
ChestArmor of the TraineeArmor of the Trainee1pcMax Health 14542pcMax Magicka 14543pcMax Stamina 1454ReinforcedIncreases this armor piece's Armor value.12% - 16%Glyph of Prismatic DefenseAdds X Maximum Health, Magicka and Stamina
ShouldersBloodspawnBloodspawn1pcStamina Recovery 1292pcWhen you take damage, you have a 6% chance to generate 0-13 Ultimate and increase your Physical and Spell Resistance by 86-3731 for 5 seconds. This effect can occur once every 5 seconds. ImpenetrableIncreases your Critical Resistance.121 - 132Glyph of Prismatic DefenseAdds X Maximum Health, Magicka and Stamina
HandsTwice-Fanged SerpentTwice-Fanged Serpent2pcWeapon and Spell Damage 1293pcOffensive Penetration 14874pcCritical Chance 6575pcOffensive Penetration 23055pcOffensive Penetration per stack (10 stacks max, 5s duration) 660ImpenetrableIncreases your Critical Resistance.121 - 132Glyph of Prismatic DefenseAdds X Maximum Health, Magicka and Stamina
WaistRallying CryRallying Cry2pcCritical Chance 6573pcCritical Resistance 4244pcWeapon and Spell Damage 1295pcHealing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Well-FittedReduces the cost of Dodge Roll and Sprint.1.2% - 6%Glyph of Prismatic DefenseAdds X Maximum Health, Magicka and Stamina
LegsTwice-Fanged SerpentTwice-Fanged Serpent2pcWeapon and Spell Damage 1293pcOffensive Penetration 14874pcCritical Chance 6575pcOffensive Penetration 23055pcOffensive Penetration per stack (10 stacks max, 5s duration) 660ImpenetrableIncreases your Critical Resistance.121 - 132Glyph of Prismatic DefenseAdds X Maximum Health, Magicka and Stamina
FeetTwice-Fanged SerpentTwice-Fanged Serpent2pcWeapon and Spell Damage 1293pcOffensive Penetration 14874pcCritical Chance 6575pcOffensive Penetration 23055pcOffensive Penetration per stack (10 stacks max, 5s duration) 660ImpenetrableIncreases your Critical Resistance.121 - 132Glyph of Prismatic DefenseAdds X Maximum Health, Magicka and Stamina
Jewelry3 pieces
SlotItemTraitEnchantment
NeckRallying CryRallying Cry2pcCritical Chance 6573pcCritical Resistance 4244pcWeapon and Spell Damage 1295pcHealing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) InfusedIncreases jewelry enchantment effect.24% - 60%Glyph of Increase Physical HarmAdds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Ring IRallying CryRallying Cry2pcCritical Chance 6573pcCritical Resistance 4244pcWeapon and Spell Damage 1295pcHealing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) InfusedIncreases jewelry enchantment effect.24% - 60%Glyph of Increase Physical HarmAdds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Ring IIMarkyn Ring of MajestyMarkyn Ring of Majesty1pcWeapon & Spell Damage and Armor per active set with 3+ pieces worn +100 Damage / +1157 Armor per qualifying setInfusedIncreases jewelry enchantment effect.24% - 60%Glyph of Increase Physical HarmAdds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Weapons2 bars · 3 weapons
SlotItemTraitEnchantment
Main HandBAR IMaceTwice-Fanged SerpentTwice-Fanged Serpent2pcWeapon and Spell Damage 1293pcOffensive Penetration 14874pcCritical Chance 6575pcOffensive Penetration 23055pcOffensive Penetration per stack (10 stacks max, 5s duration) 660NirnhonedIncreases your Weapon and Spell Damage.11% - 15%Glyph of ShockDeals X Shock Damage
Off HandBAR IMaceTwice-Fanged SerpentTwice-Fanged Serpent2pcWeapon and Spell Damage 1293pcOffensive Penetration 14874pcCritical Chance 6575pcOffensive Penetration 23055pcOffensive Penetration per stack (10 stacks max, 5s duration) 660SharpenedIncreases your Physical and Spell Penetration.1H: 1428 - 1638 / 2H: 2856 - 3276Glyph of PoisonDeals X Poison Damage
Backup MainBAR IIIce StaffRallying CryRallying Cry2pcCritical Chance 6573pcCritical Resistance 4244pcWeapon and Spell Damage 1295pcHealing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) DefendingIncreases your Physical and Spell Resistance.1H: 1428 - 1638 / 2H: 2856 - 3276Glyph of Weapon DamageIncrease your Weapon and Spell Damage by X for 5 seconds
Food

Orzorga's Smoked Bear Haunch

Recovery food granting Maximum Health, Health Recovery and both Magicka and Stamina Recovery. A survivability-focused option for sustain-heavy builds.

  • Maximum Health4,312
  • Health Recovery406
  • Magicka Recovery369
  • Stamina Recovery369

Duration · 2h

Potion

Essence of Force

Grants Major Force, increasing your Critical Damage by 20% for 15 seconds.

Restores 7582 Magicka and increases your Magicka Recovery by 30%.

Restores 7582 Stamina and increases your Stamina Recovery by 30%.

  • Fossilized Verminous Bones
  • Lady's Smock
  • Columbine

or Essence of Health (Tri-stat)

Poison

Damage Health Poison IX

Deals 1266 Poison Damage per second for 6.8 seconds.

  • Corn Flower
  • Emetic Russula
  • Nightshade
  • Nirnroot
  • Stinkhorn
  • Vile Coagulant
  • Violet Coprinus

on your frontbar

Mundus Stone

The Thief

Increases Weapon and Spell Critical Strike ratings

AltThe WarriorIncreases Weapon and Spell Damage
Mastery

Bastion of Light

Sacred Ground now applies while in your own Nova and Spear Shards, and while Radial Sweep or Solar Barrage is active. While Sacred Ground is active, heal 1498 Health per second; gain 2 Ultimate if at full Health after the heal (in combat).

Mastery

Bright Harbinger

Upgrades rank 2 of Illuminate: also grants Bright Harbinger for the duration, giving allies 300 Weapon and Spell Damage (doubled to 600 for you).

Warfare
Priority orderPts
  • 1Cleansing RevivalHealing a target under 25% Health removes all harmful effects from them (once every 24 seconds).50
  • 2Fighting FinesseIncreases your critical damage and critical healing done.50
  • 3IroncladReduces your damage taken by direct damage attacks by 6%.50
  • 4Untamed AggressionIncreases your Weapon and Spell Damage by 150.50
Fitness
Priority orderPts
  • 1Sustained by SufferingIncreases your Health, Magicka, and Stamina Recovery by 150 while under the effects of a negative effect.50
  • 2Boundless VitalityGrants 1400 Maximum Health.50
  • 3Pain's RefugeReduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%.50
  • 4CelerityIncreases your Movement Speed by 10%.50