Templar · DPS · Cyrodiil / Imperial City
Dawn’s Enforcer
Published Oct 11, 2026
Templar built to burst in solo and small-scale PvP and Battlegrounds. Offers lethal burst potential and solid durability.
Power of the LightStep 01 · Delayed ST Burst
Biting JabsStep 02 · Spam until you can use your ultimate around "Power of the Light"
Dawnbreaker of SmitingStep 03 · Final Burst aligned with "Power of the Light"
| Slot | Item | Trait | Enchantment |
|---|---|---|---|
| Head | BloodspawnBloodspawn1pcStamina Recovery 1292pcWhen you take damage, you have a 6% chance to generate 0-13 Ultimate and increase your Physical and Spell Resistance by 86-3731 for 5 seconds. This effect can occur once every 5 seconds. | ||
| Chest | Armor of the TraineeArmor of the Trainee1pcMax Health 14542pcMax Magicka 14543pcMax Stamina 1454 | ||
| Shoulders | BloodspawnBloodspawn1pcStamina Recovery 1292pcWhen you take damage, you have a 6% chance to generate 0-13 Ultimate and increase your Physical and Spell Resistance by 86-3731 for 5 seconds. This effect can occur once every 5 seconds. | ||
| Hands | Twice-Fanged SerpentTwice-Fanged Serpent2pcWeapon and Spell Damage 1293pcOffensive Penetration 14874pcCritical Chance 6575pcOffensive Penetration 23055pcOffensive Penetration per stack (10 stacks max, 5s duration) 660 | ||
| Waist | Rallying CryRallying Cry2pcCritical Chance 6573pcCritical Resistance 4244pcWeapon and Spell Damage 1295pcHealing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) | ||
| Legs | Twice-Fanged SerpentTwice-Fanged Serpent2pcWeapon and Spell Damage 1293pcOffensive Penetration 14874pcCritical Chance 6575pcOffensive Penetration 23055pcOffensive Penetration per stack (10 stacks max, 5s duration) 660 | ||
| Feet | Twice-Fanged SerpentTwice-Fanged Serpent2pcWeapon and Spell Damage 1293pcOffensive Penetration 14874pcCritical Chance 6575pcOffensive Penetration 23055pcOffensive Penetration per stack (10 stacks max, 5s duration) 660 |
| Slot | Item | Trait | Enchantment |
|---|---|---|---|
| Neck | Rallying CryRallying Cry2pcCritical Chance 6573pcCritical Resistance 4244pcWeapon and Spell Damage 1295pcHealing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) | ||
| Ring I | Rallying CryRallying Cry2pcCritical Chance 6573pcCritical Resistance 4244pcWeapon and Spell Damage 1295pcHealing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) | ||
| Ring II | Markyn Ring of MajestyMarkyn Ring of Majesty1pcWeapon & Spell Damage and Armor per active set with 3+ pieces worn +100 Damage / +1157 Armor per qualifying set |
| Slot | Item | Trait | Enchantment |
|---|---|---|---|
| Main HandMace | Twice-Fanged SerpentTwice-Fanged Serpent2pcWeapon and Spell Damage 1293pcOffensive Penetration 14874pcCritical Chance 6575pcOffensive Penetration 23055pcOffensive Penetration per stack (10 stacks max, 5s duration) 660 | ||
| Off HandMace | Twice-Fanged SerpentTwice-Fanged Serpent2pcWeapon and Spell Damage 1293pcOffensive Penetration 14874pcCritical Chance 6575pcOffensive Penetration 23055pcOffensive Penetration per stack (10 stacks max, 5s duration) 660 | ||
| Backup MainIce Staff | Rallying CryRallying Cry2pcCritical Chance 6573pcCritical Resistance 4244pcWeapon and Spell Damage 1295pcHealing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) |
Orzorga's Smoked Bear Haunch
Recovery food granting Maximum Health, Health Recovery and both Magicka and Stamina Recovery. A survivability-focused option for sustain-heavy builds.
- Maximum Health4,312
- Health Recovery406
- Magicka Recovery369
- Stamina Recovery369
Essence of Force
Grants Major Force, increasing your Critical Damage by 20% for 15 seconds.
Restores 7582 Magicka and increases your Magicka Recovery by 30%.
Restores 7582 Stamina and increases your Stamina Recovery by 30%.
- Fossilized Verminous Bones
- Lady's Smock
- Columbine
or Essence of Health (Tri-stat)
Damage Health Poison IX
Deals 1266 Poison Damage per second for 6.8 seconds.
- Corn Flower
- Emetic Russula
- Nightshade
- Nirnroot
- Stinkhorn
- Vile Coagulant
- Violet Coprinus
on your frontbar
The Thief
Increases Weapon and Spell Critical Strike ratings
Bastion of Light
Sacred Ground now applies while in your own Nova and Spear Shards, and while Radial Sweep or Solar Barrage is active. While Sacred Ground is active, heal 1498 Health per second; gain 2 Ultimate if at full Health after the heal (in combat).
Bright Harbinger
Upgrades rank 2 of Illuminate: also grants Bright Harbinger for the duration, giving allies 300 Weapon and Spell Damage (doubled to 600 for you).
- 1Cleansing RevivalHealing a target under 25% Health removes all harmful effects from them (once every 24 seconds).50
- 2Fighting FinesseIncreases your critical damage and critical healing done.50
- 3IroncladReduces your damage taken by direct damage attacks by 6%.50
- 4Untamed AggressionIncreases your Weapon and Spell Damage by 150.50
- 1Sustained by SufferingIncreases your Health, Magicka, and Stamina Recovery by 150 while under the effects of a negative effect.50
- 2Boundless VitalityGrants 1400 Maximum Health.50
- 3Pain's RefugeReduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%.50
- 4CelerityIncreases your Movement Speed by 10%.50









