Dragonknight · DPS · Openworld

Worldbreaker

  • Featured
  • Patch U50
  • Intermediate
  • Hybrid
  • by Kozy

Published May 10, 2026 · Updated May 22, 2026

Dragonknight built to hold the line in solo and small-scale PvP. Hard to kill while maintaining constant pressure through Molten Whip procs and AoE pressure with Incinerate and Heart of Flame.

Health 32,000
Magicka 27,000
Stamina 20,000
Mundus The Lady
Bar I · Front Bar
  1. Molten Whip
  2. Disintegrating Dragonfire
  3. Shattering Rocks
  4. Quick Cloak
  5. Incinerate
  6. Take Flight
Bar II · Back Bar
  1. Race Against Time
  2. Resolving Vigor
  3. Blood of the Elder Dragon
  4. Heart of Flame
  5. Hearth and Home
  6. Temporal Guard

Buffs & Uptimes 04

  • Hearth and HomeMajor Protectiondecent HoT — keep it below you.
  • Quick CloakMajor Evasion+30% Move Speed 4s — should be up 24/24.
  • Resolving VigorMain HoTkeep high uptime.
  • Race Against TimeMinor Force · Major Expeditionspeed-scaling — kite, don't camp.
Burst Combo05 STEPS · CONVERGES ON FINAL
  1. Incinerate
    Step 01 · Delayed AoE Burst
  2. Heart of Flame
    Step 02 · Delayed AoE Burst
  3. Disintegrating Dragonfire
    Step 03 · Debuff
  4. Shattering Rocks
    Step 04 · Stun your target
  5. Molten Whip or Take Flight
    Step 05 · Final Burst
Don't rush the kill
Every skill you cast outside a window is a tell. Stack your burst, read the opening, release everything at once — if they survive, reset and wait for the next one.
Break free immediately
CC is the kill condition in solo PvP. Break the moment you're grabbed — do not stand still.
Heal before panic
Keep good uptime on Resolving Vigor, use your Burst Heal at ~60% HP, not 20%. Panic heals at critical health are usually too late against burst compositions.
01
Mighty Chudan
DUNGEON · Ruins of Mazzatun
2 / 2 pc
02
Markyn Ring of Majesty
LEAD HUNT · Deadlands
1 / 1 pc
03
Rallying Cry
PVP · Cyrodiil
5 / 5 pc
04
Twice-Fanged Serpent
TRIAL · Sanctum Ophidia
5 / 5 pc
05
Armor of the Trainee
OVERLAND · Starter zones (Bal Foyen, Betnikh, Bleakrock Isle, Khenarthi's Roost, Stros M'Kai)
1 / 3 pc
Heavy Medium Light
Armor 7 pieces
SlotItemTraitEnchantment
Head Mighty Chudan Mighty Chudan 1pc Armor 1487 2pc Max Health + Major Resolve 1206 HP / +5948 Physical & Spell Resistance Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Shoulders Mighty Chudan Mighty Chudan 1pc Armor 1487 2pc Max Health + Major Resolve 1206 HP / +5948 Physical & Spell Resistance Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Chest Armor of the Trainee Armor of the Trainee 1pc Max Health 1454 2pc Max Magicka 1454 3pc Max Stamina 1454 Reinforced Increases this armor piece's Armor value. 12% - 16% Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Hands Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Waist Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Legs Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Feet Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Jewelry 3 pieces
SlotItemTraitEnchantment
Ring I Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 Triune Increases your Maximum Health, Magicka, and Stamina. 422 - 482 / 384 - 439 Glyph of Increase Physical Harm Adds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Ring II Markyn Ring of Majesty Markyn Ring of Majesty 1pc Weapon & Spell Damage and Armor per active set with 3+ pieces worn +100 Damage / +1157 Armor per qualifying set Infused Increases jewelry enchantment effect. 24% - 60% Glyph of Increase Physical Harm Adds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Neck Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Triune Increases your Maximum Health, Magicka, and Stamina. 422 - 482 / 384 - 439 Glyph of Increase Physical Harm Adds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Weapons 2 bars · 4 weapons
SlotItemTraitEnchantment
Main Hand BAR I Mace Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 Nirnhoned Increases your Weapon and Spell Damage. 11% - 15% Glyph of Absorb Magicka Deals X Magic Damage and recovers Y Magicka
Off Hand BAR I Mace Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 Sharpened Increases your Physical and Spell Penetration. 1H: 1428 - 1638 / 2H: 2856 - 3276 Glyph of Shock Deals X Shock Damage
Backup Main BAR II Sword Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Defending Increases your Physical and Spell Resistance. 1H: 1428 - 1638 / 2H: 2856 - 3276 Glyph of Weapon Damage Increase your Weapon and Spell Damage by X for 5 seconds
Backup Off BAR II Shield Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Sturdy Reduces the cost of your Block. 2% - 4% Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Food

Bewitched Sugar Skulls

Three-stat food granting Maximum Health, Maximum Stamina and Health Recovery. The staple stamina and hybrid PvP food — a deep pool plus passive healing.

  • Maximum Health4,620
  • Maximum Stamina4,250
  • Health Recovery462

Duration · 2h

Potion

Essence of Weapon Power

Grants Major Brutality which increases your Weapon Damage by 20% for 36.6 seconds.

  • Blessed Thistle
  • Dragonthorn
  • Stinkhorn
Mundus Stone

The Lady

Increases Physical and Spell Resistance

Recommended default for this build

Alt The Warrior Increases Weapon Damage Decent damage and healing increase — swap in if survivability is already covered
Warfare
Priority order Pts
  • 1 Cleansing Revival Healing a target under 25% Health removes all harmful effects from them (once every 24 seconds). 50
  • 2 Master-at-Arms Increases your damage done with direct damage attacks. 50
  • 3 Ironclad Reduces your damage taken by direct damage attacks by 6%. 50
  • 4 Fighting Finesse Increases your critical damage and critical healing done. 50
Fitness
Priority order Pts
  • 1 Celerity Increases your Movement Speed by 10%. 50
  • 2 Slippery When you are affected by a disabling effect, you automatically Break Free for no cost. Triggers a 21-second Winded cooldown. 50
  • 3 Fortified Grants 1731 Armor. 50
  • 4 Pain's Refuge Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%. 50