Dragonknight · DPS · Openworld
Worldbreaker
Published May 10, 2026 · Updated May 22, 2026
Dragonknight built to hold the line in solo and small-scale PvP. Hard to kill while maintaining constant pressure through Molten Whip procs and AoE pressure with Incinerate and Heart of Flame.
Health 32,000
Magicka 27,000
Stamina 20,000
Mundus The Lady
Video Gameplay
Playstyle
Buffs & Uptimes 04
- Hearth and HomeMajor Protectiondecent HoT — keep it below you.
- Quick CloakMajor Evasion+30% Move Speed 4s — should be up 24/24.
- Resolving VigorMain HoTkeep high uptime.
- Race Against TimeMinor Force · Major Expeditionspeed-scaling — kite, don't camp.
IncinerateStep 01 · Delayed AoE Burst
Heart of FlameStep 02 · Delayed AoE Burst
Disintegrating DragonfireStep 03 · Debuff
Shattering RocksStep 04 · Stun your target
Molten Whip or Take FlightStep 05 · Final Burst
Don't rush the kill
Every skill you cast outside a window is a tell. Stack your burst, read the opening, release everything at once — if they survive, reset and wait for the next one.
Break free immediately
CC is the kill condition in solo PvP. Break the moment you're grabbed — do not stand still.
Heal before panic
Keep good uptime on Resolving Vigor, use your Burst Heal at ~60% HP, not 20%. Panic heals at critical health are usually too late against burst compositions.
Set Choices
Gear Sheet · Slot Assignments
Heavy Medium Light
Armor 7 pieces
| Slot | Item | Trait | Enchantment |
|---|---|---|---|
| Head | Mighty Chudan Mighty Chudan 1pc Armor 1487 2pc Max Health + Major Resolve 1206 HP / +5948 Physical & Spell Resistance | ||
| Shoulders | Mighty Chudan Mighty Chudan 1pc Armor 1487 2pc Max Health + Major Resolve 1206 HP / +5948 Physical & Spell Resistance | ||
| Chest | Armor of the Trainee Armor of the Trainee 1pc Max Health 1454 2pc Max Magicka 1454 3pc Max Stamina 1454 | ||
| Hands | Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) | ||
| Waist | Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) | ||
| Legs | Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 | ||
| Feet | Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 |
Jewelry 3 pieces
| Slot | Item | Trait | Enchantment |
|---|---|---|---|
| Ring I | Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 | ||
| Ring II | Markyn Ring of Majesty Markyn Ring of Majesty 1pc Weapon & Spell Damage and Armor per active set with 3+ pieces worn +100 Damage / +1157 Armor per qualifying set | ||
| Neck | Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) |
Weapons 2 bars · 4 weapons
| Slot | Item | Trait | Enchantment |
|---|---|---|---|
| Main Hand Mace | Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 | ||
| Off Hand Mace | Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 | ||
| Backup Main Sword | Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) | ||
| Backup Off Shield | Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) |
Consumables
Food
Bewitched Sugar Skulls
Three-stat food granting Maximum Health, Maximum Stamina and Health Recovery. The staple stamina and hybrid PvP food — a deep pool plus passive healing.
- Maximum Health4,620
- Maximum Stamina4,250
- Health Recovery462
Potion
Essence of Weapon Power
Grants Major Brutality which increases your Weapon Damage by 20% for 36.6 seconds.
- Blessed Thistle
- Dragonthorn
- Stinkhorn
Mundus Stone
The Lady
Increases Physical and Spell Resistance
Recommended default for this build
Alt The Warrior Increases Weapon Damage Decent damage and healing increase — swap in if survivability is already covered
Champion Points
Warfare
Priority order Pts
- 1 Cleansing Revival Healing a target under 25% Health removes all harmful effects from them (once every 24 seconds). 50
- 2 Master-at-Arms Increases your damage done with direct damage attacks. 50
- 3 Ironclad Reduces your damage taken by direct damage attacks by 6%. 50
- 4 Fighting Finesse Increases your critical damage and critical healing done. 50
Fitness
Priority order Pts
- 1 Celerity Increases your Movement Speed by 10%. 50
- 2 Slippery When you are affected by a disabling effect, you automatically Break Free for no cost. Triggers a 21-second Winded cooldown. 50
- 3 Fortified Grants 1731 Armor. 50
- 4 Pain's Refuge Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%. 50