Nightblade · DPS · Cyrodiil / Imperial City

Veilreaper

  • Patch U50
  • Intermediate
  • Hybrid
  • by Kozy

Published May 18, 2026 · Updated May 22, 2026

Nightblade paired with Necromancer and Templar, built for explosive AoE burst while maintaining strong single-target pressure in solo and small-scale PvP. Offers excellent sustain, high mobility, and lethal burst potential through powerful Blastbones combos and hard-hitting Merciless Resolve procs.

Health 31,000
Magicka 17,000
Stamina 22,500
Mundus The Shadow
Bar I · Front Bar
  1. Surprise Attack
  2. Blighted Blastbones
  3. Merciless Resolve
  4. Extended Ritual
  5. Skeletal Archer
  6. Dawnbreaker of Smiting
Bar II · Back Bar
  1. Race Against Time
  2. Resolving Vigor
  3. Wield Soul
  4. Elemental Susceptibility
  5. Restoring Focus
  6. Temporal Guard

Buffs & Uptimes 04

  • Restoring FocusMajor Resolvekeep it 24/24 for sustain and tankyness.
  • Extended RitualOff HoTKeep this below you.
  • Skeletal ArcherMajor BrutalityDecent DoT — keep it 24/24.
  • Resolving VigorMain HoTkeep high uptime.
Burst Combo05 STEPS · CONVERGES ON FINAL
  1. Blighted Blastbones
    Step 01 · Delayed AoE Burst
  2. Elemental Susceptibility
    Step 02 · Debuff
  3. Surprise Attack
    Step 03 · Single Target Burst — you can medium weave to stun off-balanced targets.
  4. Dawnbreaker of Smiting or Merciless Resolve
    Step 04 · Huge Burst — Also Dawnbreaker stun if you didnt medium weave.
  5. Surprise Attack or Merciless Resolve
    Step 05 · Final Hit
Don't rush the kill
Every skill you cast outside a window is a tell. Stack your burst, read the opening, release everything at once — if they survive, reset and wait for the next one.
Break free immediately
CC is the kill condition in solo PvP. Break the moment you're grabbed — do not stand still.
Heal before panic
Keep good uptime on Resolving Vigor, use your Burst Heal at ~60% HP, not 20%. Panic heals at critical health are usually too late against burst compositions.
01
Roksa the Warped
DUNGEON · Roksa the Warped in Bal Sunnar, Urgarlag Chief-bane
2 / 2 pc
02
Monomyth Reforged
OVERLAND ·
1 / 1 pc
03
Essence Thief
DUNGEON · Imperial City, White-Gold Tower
5 / 5 pc
04
Rallying Cry
PVP · Cyrodiil
5 / 5 pc
05
Armor of the Trainee
OVERLAND · Starter zones (Bal Foyen, Betnikh, Bleakrock Isle, Khenarthi's Roost, Stros M'Kai)
1 / 3 pc
Heavy Medium Light
Armor 7 pieces
SlotItemTraitEnchantment
Head Roksa the Warped Roksa the Warped 1pc Stamina Recovery 70 1pc Magicka Recovery 70 1pc Health Recovery 70 2pc Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight. Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Shoulders Roksa the Warped Roksa the Warped 1pc Stamina Recovery 70 1pc Magicka Recovery 70 1pc Health Recovery 70 2pc Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight. Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Chest Armor of the Trainee Armor of the Trainee 1pc Max Health 1454 2pc Max Magicka 1454 3pc Max Stamina 1454 Reinforced Increases this armor piece's Armor value. 12% - 16% Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Hands Essence Thief Essence Thief 2pc Maximum Stamina 1096 3pc Maximum Stamina 1096 4pc Weapon and Spell Damage 129 5pc Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds. Well-Fitted Reduces the cost of Dodge Roll and Sprint. 1.2% - 6% Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Waist Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Well-Fitted Reduces the cost of Dodge Roll and Sprint. 1.2% - 6% Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Legs Essence Thief Essence Thief 2pc Maximum Stamina 1096 3pc Maximum Stamina 1096 4pc Weapon and Spell Damage 129 5pc Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds. Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Feet Essence Thief Essence Thief 2pc Maximum Stamina 1096 3pc Maximum Stamina 1096 4pc Weapon and Spell Damage 129 5pc Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds. Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Jewelry 3 pieces
SlotItemTraitEnchantment
Ring I Monomyth Reforged Monomyth Reforged 1pc While in combat and on your Primary Weapon gain Major Force, Minor Berserk, and Minor Vulnerability. While in combat and on your Secondary Weapon gain Major Protection, Minor Vitality, and Minor Timidity. Infused Increases jewelry enchantment effect. 24% - 60% Glyph of Increase Physical Harm Adds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Ring II Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Infused Increases jewelry enchantment effect. 24% - 60% Glyph of Increase Physical Harm Adds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Neck Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Infused Increases jewelry enchantment effect. 24% - 60% Glyph of Increase Physical Harm Adds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Weapons 2 bars · 3 weapons
SlotItemTraitEnchantment
Main Hand BAR I Axe Essence Thief Essence Thief 2pc Maximum Stamina 1096 3pc Maximum Stamina 1096 4pc Weapon and Spell Damage 129 5pc Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds. Nirnhoned Increases your Weapon and Spell Damage. 11% - 15% Glyph of Absorb Stamina Deals X Physical Damage and recovers Y Stamina
Off Hand BAR I Axe Essence Thief Essence Thief 2pc Maximum Stamina 1096 3pc Maximum Stamina 1096 4pc Weapon and Spell Damage 129 5pc Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds. Sharpened Increases your Physical and Spell Penetration. 1H: 1428 - 1638 / 2H: 2856 - 3276 Glyph of Absorb Magicka Deals X Magic Damage and recovers Y Magicka
Backup Main BAR II Ice Staff Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Defending Increases your Physical and Spell Resistance. 1H: 1428 - 1638 / 2H: 2856 - 3276 Glyph of Weapon Damage Increase your Weapon and Spell Damage by X for 5 seconds
Food

Orzorga's Smoked Bear Haunch

Recovery food granting Maximum Health, Health Recovery and Magicka Recovery. A survivability-focused option for sustain-heavy magicka builds.

  • Maximum Health4,312
  • Health Recovery406
  • Magicka Recovery369

Duration · 2h

Alt · Jewels of Misrule

Potion

Essence of Health

Restore Health, Magicka, and Stamina immediately.

Grants Major Fortitude, Major Intellect, and Major Endurance, increasing your Health, Magicka, and Stamina Recovery by 30% for 36.6 seconds.

  • Bugloss
  • Columbine
  • Mountain Flower
Mundus Stone

The Shadow

Increases Critical Damage and Healing done

Alt The Lady Increases Physical and Spell Resistance
Warfare
Priority order Pts
  • 1 Master-at-Arms Increases your damage done with direct damage attacks. 50
  • 2 Focused Mending Increases your healing done with single target heals. 50
  • 3 Ironclad Reduces your damage taken by direct damage attacks by 6%. 50
  • 4 Fighting Finesse Increases your critical damage and critical healing done. 50
Fitness
Priority order Pts
  • 1 Pain's Refuge Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%. 50
  • 2 Survival Instincts While afflicted with a status effect, your core combat skills cost 25% less. 50
  • 3 Sustained by Suffering Increases your Health, Magicka, and Stamina Recovery by 150 while under the effects of a negative effect. 50
  • 4 Celerity Increases your Movement Speed by 10%. 50