Nightblade · DPS · Cyrodiil / Imperial City
Veilreaper
Published May 18, 2026 · Updated May 22, 2026
Nightblade paired with Necromancer and Templar, built for explosive AoE burst while maintaining strong single-target pressure in solo and small-scale PvP. Offers excellent sustain, high mobility, and lethal burst potential through powerful Blastbones combos and hard-hitting Merciless Resolve procs.
Buffs & Uptimes 04
- Restoring FocusMajor Resolvekeep it 24/24 for sustain and tankyness.
- Extended RitualOff HoTKeep this below you.
- Skeletal ArcherMajor BrutalityDecent DoT — keep it 24/24.
- Resolving VigorMain HoTkeep high uptime.
Blighted BlastbonesStep 01 · Delayed AoE Burst
Elemental SusceptibilityStep 02 · Debuff
Surprise AttackStep 03 · Single Target Burst — you can medium weave to stun off-balanced targets.
Dawnbreaker of Smiting or Merciless ResolveStep 04 · Huge Burst — Also Dawnbreaker stun if you didnt medium weave.
Surprise Attack or Merciless ResolveStep 05 · Final Hit
| Slot | Item | Trait | Enchantment |
|---|---|---|---|
| Head | Roksa the Warped Roksa the Warped 1pc Stamina Recovery 70 1pc Magicka Recovery 70 1pc Health Recovery 70 2pc Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight. | ||
| Shoulders | Roksa the Warped Roksa the Warped 1pc Stamina Recovery 70 1pc Magicka Recovery 70 1pc Health Recovery 70 2pc Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight. | ||
| Chest | Armor of the Trainee Armor of the Trainee 1pc Max Health 1454 2pc Max Magicka 1454 3pc Max Stamina 1454 | ||
| Hands | Essence Thief Essence Thief 2pc Maximum Stamina 1096 3pc Maximum Stamina 1096 4pc Weapon and Spell Damage 129 5pc Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds. | ||
| Waist | Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) | ||
| Legs | Essence Thief Essence Thief 2pc Maximum Stamina 1096 3pc Maximum Stamina 1096 4pc Weapon and Spell Damage 129 5pc Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds. | ||
| Feet | Essence Thief Essence Thief 2pc Maximum Stamina 1096 3pc Maximum Stamina 1096 4pc Weapon and Spell Damage 129 5pc Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds. |
| Slot | Item | Trait | Enchantment |
|---|---|---|---|
| Ring I | Monomyth Reforged Monomyth Reforged 1pc While in combat and on your Primary Weapon gain Major Force, Minor Berserk, and Minor Vulnerability. While in combat and on your Secondary Weapon gain Major Protection, Minor Vitality, and Minor Timidity. | ||
| Ring II | Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) | ||
| Neck | Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) |
| Slot | Item | Trait | Enchantment |
|---|---|---|---|
| Main Hand Axe | Essence Thief Essence Thief 2pc Maximum Stamina 1096 3pc Maximum Stamina 1096 4pc Weapon and Spell Damage 129 5pc Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds. | ||
| Off Hand Axe | Essence Thief Essence Thief 2pc Maximum Stamina 1096 3pc Maximum Stamina 1096 4pc Weapon and Spell Damage 129 5pc Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds. | ||
| Backup Main Ice Staff | Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) |
Orzorga's Smoked Bear Haunch
Recovery food granting Maximum Health, Health Recovery and Magicka Recovery. A survivability-focused option for sustain-heavy magicka builds.
- Maximum Health4,312
- Health Recovery406
- Magicka Recovery369
Alt · Jewels of Misrule
Essence of Health
Restore Health, Magicka, and Stamina immediately.
Grants Major Fortitude, Major Intellect, and Major Endurance, increasing your Health, Magicka, and Stamina Recovery by 30% for 36.6 seconds.
- Bugloss
- Columbine
- Mountain Flower
The Shadow
Increases Critical Damage and Healing done
- 1 Master-at-Arms Increases your damage done with direct damage attacks. 50
- 2 Focused Mending Increases your healing done with single target heals. 50
- 3 Ironclad Reduces your damage taken by direct damage attacks by 6%. 50
- 4 Fighting Finesse Increases your critical damage and critical healing done. 50
- 1 Pain's Refuge Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%. 50
- 2 Survival Instincts While afflicted with a status effect, your core combat skills cost 25% less. 50
- 3 Sustained by Suffering Increases your Health, Magicka, and Stamina Recovery by 150 while under the effects of a negative effect. 50
- 4 Celerity Increases your Movement Speed by 10%. 50