Sorcerer · DPS · Cyrodiil / Imperial City · Duels
Stormcaller
Published May 18, 2026 · Updated May 22, 2026
Sorcerer built to kite and pressure from range, in solo and small-scale PvP, high movement speed while maintaining constant range pressure, through Crystal Frags procs for high burst damage.
Health 28,000
Magicka 29,000
Stamina 19,000
Mundus The Shadow
Playstyle
Buffs & Uptimes 03
- Critical SurgeMajor Brutalityone of your best hot.
- HurricaneMajor Resolvekeep it 24/24 for speed and tankyness.
- Resolving VigorMain HoTkeep high uptime.
Elemental SusceptibilityStep 01 · Debuff
Haunting CurseStep 02 · Delayed Burst
Bound ArmamentsStep 03 · High DPS Burst
Streak or Dawnbreaker of SmitingStep 04 · Stun
Crystal FragmentsStep 05 · Final Burst — hard hitting
Don't rush the kill
Every skill you cast outside a window is a tell. Stack your burst, read the opening, release everything at once — if they survive, reset and wait for the next one.
Break free immediately
CC is the kill condition in solo PvP. Break the moment you're grabbed — do not stand still.
Heal before panic
Keep good uptime on Resolving Vigor, use your Burst Heal at ~60% HP, not 20%. Panic heals at critical health are usually too late against burst compositions.
Set Choices
01
Roksa the Warped
DUNGEON · Roksa the Warped in Bal Sunnar, Urgarlag Chief-bane
2 / 2 pc
Gear Sheet · Slot Assignments
Heavy Medium Light
Armor 7 pieces
| Slot | Item | Trait | Enchantment |
|---|---|---|---|
| Head | Roksa the Warped Roksa the Warped 1pc Stamina Recovery 70 1pc Magicka Recovery 70 1pc Health Recovery 70 2pc Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight. | ||
| Shoulders | Roksa the Warped Roksa the Warped 1pc Stamina Recovery 70 1pc Magicka Recovery 70 1pc Health Recovery 70 2pc Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight. | ||
| Chest | Armor of the Trainee Armor of the Trainee 1pc Max Health 1454 2pc Max Magicka 1454 3pc Max Stamina 1454 | ||
| Hands | Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 | ||
| Waist | Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) | ||
| Legs | Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 | ||
| Feet | Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 |
Jewelry 3 pieces
| Slot | Item | Trait | Enchantment |
|---|---|---|---|
| Ring I | Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) | ||
| Ring II | Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) | ||
| Neck | Monomyth Reforged Monomyth Reforged 1pc While in combat and on your Primary Weapon gain Major Force, Minor Berserk, and Minor Vulnerability. While in combat and on your Secondary Weapon gain Major Protection, Minor Vitality, and Minor Timidity. |
Weapons 2 bars · 2 weapons
| Slot | Item | Trait | Enchantment |
|---|---|---|---|
| Main Hand Lightning Staff | Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 | ||
| Backup Main Ice Staff | Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) |
Consumables
Food
Bewitched Sugar Skulls
Three-stat food granting Maximum Health, Maximum Stamina and Health Recovery. The staple stamina and hybrid PvP food — a deep pool plus passive healing.
- Maximum Health4,620
- Maximum Stamina4,250
- Health Recovery462
Potion
Essence of Health
Restore Health, Magicka, and Stamina immediately.
Grants Major Fortitude, Major Intellect, and Major Endurance, increasing your Health, Magicka, and Stamina Recovery by 30% for 36.6 seconds.
- Bugloss
- Columbine
- Mountain Flower
Mundus Stone
The Shadow
Increases Critical Damage and Healing done
Alt The Thief Increases Weapon and Spell Critical Strike ratings Bruh
Champion Points
Warfare
Priority order Pts
- 1 Master-at-Arms Increases your damage done with direct damage attacks. 50
- 2 Deadly Aim Increases your damage done with single target attacks. 50
- 3 Fighting Finesse Increases your critical damage and critical healing done. 50
- 4 Cleansing Revival Healing a target under 25% Health removes all harmful effects from them (once every 24 seconds). 50
Fitness
Priority order Pts
- 1 Pain's Refuge Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%. 50
- 2 Sustained by Suffering Increases your Health, Magicka, and Stamina Recovery by 150 while under the effects of a negative effect. 50
- 3 Survival Instincts While afflicted with a status effect, your core combat skills cost 25% less. 50
- 4 Fortified Grants 1731 Armor. 50