Sorcerer · DPS · Cyrodiil / Imperial City · Duels

Stormcaller

  • Featured
  • Patch U50
  • Advanced
  • Magicka
  • by Kozy

Published May 18, 2026 · Updated May 22, 2026

Sorcerer built to kite and pressure from range, in solo and small-scale PvP, high movement speed while maintaining constant range pressure, through Crystal Frags procs for high burst damage.

Health 28,000
Magicka 29,000
Stamina 19,000
Mundus The Shadow
Bar I · Front Bar
  1. Bound Armaments
  2. Crystal Fragments
  3. Streak
  4. Wield Soul
  5. Blinding Flare
  6. Dawnbreaker of Smiting
Bar II · Back Bar
  1. Elemental Susceptibility
  2. Resolving Vigor
  3. Haunting Curse
  4. Critical Surge
  5. Hurricane
  6. Temporal Guard

Buffs & Uptimes 03

  • Critical SurgeMajor Brutalityone of your best hot.
  • HurricaneMajor Resolvekeep it 24/24 for speed and tankyness.
  • Resolving VigorMain HoTkeep high uptime.
Burst Combo05 STEPS · CONVERGES ON FINAL
  1. Elemental Susceptibility
    Step 01 · Debuff
  2. Haunting Curse
    Step 02 · Delayed Burst
  3. Bound Armaments
    Step 03 · High DPS Burst
  4. Streak or Dawnbreaker of Smiting
    Step 04 · Stun
  5. Crystal Fragments
    Step 05 · Final Burst — hard hitting
Don't rush the kill
Every skill you cast outside a window is a tell. Stack your burst, read the opening, release everything at once — if they survive, reset and wait for the next one.
Break free immediately
CC is the kill condition in solo PvP. Break the moment you're grabbed — do not stand still.
Heal before panic
Keep good uptime on Resolving Vigor, use your Burst Heal at ~60% HP, not 20%. Panic heals at critical health are usually too late against burst compositions.
01
Roksa the Warped
DUNGEON · Roksa the Warped in Bal Sunnar, Urgarlag Chief-bane
2 / 2 pc
02
Monomyth Reforged
OVERLAND ·
1 / 1 pc
03
Twice-Fanged Serpent
TRIAL · Sanctum Ophidia
5 / 5 pc
04
Rallying Cry
PVP · Cyrodiil
5 / 5 pc
05
Armor of the Trainee
OVERLAND · Starter zones (Bal Foyen, Betnikh, Bleakrock Isle, Khenarthi's Roost, Stros M'Kai)
1 / 3 pc
Heavy Medium Light
Armor 7 pieces
SlotItemTraitEnchantment
Head Roksa the Warped Roksa the Warped 1pc Stamina Recovery 70 1pc Magicka Recovery 70 1pc Health Recovery 70 2pc Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight. Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Shoulders Roksa the Warped Roksa the Warped 1pc Stamina Recovery 70 1pc Magicka Recovery 70 1pc Health Recovery 70 2pc Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight. Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Chest Armor of the Trainee Armor of the Trainee 1pc Max Health 1454 2pc Max Magicka 1454 3pc Max Stamina 1454 Reinforced Increases this armor piece's Armor value. 12% - 16% Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Hands Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Waist Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Legs Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Feet Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Jewelry 3 pieces
SlotItemTraitEnchantment
Ring I Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Protective Increases your Physical and Spell Resistance. 1053 - 1190 Glyph of Increase Magical Harm Adds X Spell Damage and Weapon Damage and 10 Magicka Recovery
Ring II Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Protective Increases your Physical and Spell Resistance. 1053 - 1190 Glyph of Increase Magical Harm Adds X Spell Damage and Weapon Damage and 10 Magicka Recovery
Neck Monomyth Reforged Monomyth Reforged 1pc While in combat and on your Primary Weapon gain Major Force, Minor Berserk, and Minor Vulnerability. While in combat and on your Secondary Weapon gain Major Protection, Minor Vitality, and Minor Timidity. Infused Increases jewelry enchantment effect. 24% - 60% Glyph of Increase Magical Harm Adds X Spell Damage and Weapon Damage and 10 Magicka Recovery
Weapons 2 bars · 2 weapons
SlotItemTraitEnchantment
Main Hand BAR I Lightning Staff Twice-Fanged Serpent Twice-Fanged Serpent 2pc Weapon and Spell Damage 129 3pc Max Stamina 1096 4pc Critical Chance 657 5pc Offensive Penetration per stack (up to 10 stacks, 5s duration) 544 Sharpened Increases your Physical and Spell Penetration. 1H: 1428 - 1638 / 2H: 2856 - 3276 Glyph of Shock Deals X Shock Damage
Backup Main BAR II Ice Staff Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Defending Increases your Physical and Spell Resistance. 1H: 1428 - 1638 / 2H: 2856 - 3276 Glyph of Weapon Damage Increase your Weapon and Spell Damage by X for 5 seconds
Food

Bewitched Sugar Skulls

Three-stat food granting Maximum Health, Maximum Stamina and Health Recovery. The staple stamina and hybrid PvP food — a deep pool plus passive healing.

  • Maximum Health4,620
  • Maximum Stamina4,250
  • Health Recovery462

Duration · 2h

Potion

Essence of Health

Restore Health, Magicka, and Stamina immediately.

Grants Major Fortitude, Major Intellect, and Major Endurance, increasing your Health, Magicka, and Stamina Recovery by 30% for 36.6 seconds.

  • Bugloss
  • Columbine
  • Mountain Flower
Mundus Stone

The Shadow

Increases Critical Damage and Healing done

Alt The Thief Increases Weapon and Spell Critical Strike ratings Bruh
Warfare
Priority order Pts
  • 1 Master-at-Arms Increases your damage done with direct damage attacks. 50
  • 2 Deadly Aim Increases your damage done with single target attacks. 50
  • 3 Fighting Finesse Increases your critical damage and critical healing done. 50
  • 4 Cleansing Revival Healing a target under 25% Health removes all harmful effects from them (once every 24 seconds). 50
Fitness
Priority order Pts
  • 1 Pain's Refuge Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%. 50
  • 2 Sustained by Suffering Increases your Health, Magicka, and Stamina Recovery by 150 while under the effects of a negative effect. 50
  • 3 Survival Instincts While afflicted with a status effect, your core combat skills cost 25% less. 50
  • 4 Fortified Grants 1731 Armor. 50