KOZY · ESO PvP
PATCH U50  ·  EU · NA · PTS
KOZY · ESO PvP

Solo Knight — Hybrid Dragonknight Cyrodiil / Imperial City Build

By Kozy Published May 10, 2026 · Updated May 17, 2026 Patch U50

Class
Dragonknight
Role
DPS
Resource
Hybrid
Gamemode
Cyrodiil / Imperial City
Patch
U50
Difficulty
Intermediate
Race
Dunmer

Dragonknight built to hold the line in solo and small-scale PvP. Hard to kill while maintaining constant pressure through Molten Whip procs and AoE pressure with Incinerate and Heart of Flame.

HP
32,000
minimum viable
MAG
27,000
STA
20,000
needed to break free & roll dodge
Dunmer Ebonheart Pact
UESP ↗
Ashlander Increases your experience gain with the Dual Wield skill line by 15%. Reduces your damage taken from environmental lava by 50%.
Dynamic Increases your Max Magicka and Max Stamina by 1910.
Resist Flame Increases your Flame Resistance by 4620.
Ruination Increases your Weapon and Spell Damage by 258.
01
Molten Whip
Molten Whip
ARDENT FLAME
02
Disintegrating Dragonfire
Disintegrating Dragonfire
DRACONIC POWER
03
Shattering Rocks
Shattering Rocks
EARTHEN HEART
04
Quick Cloak
Quick Cloak
DUAL WIELD
05
Incinerate
Incinerate
ARDENT FLAME
06
Take Flight
Take Flight
DRACONIC POWER

Buffs & Uptimes 04

  • Hearth and HomeMajor Protectiondecent HoT — keep it below you.
  • Quick CloakMajor Evasion+30% Move Speed 4s — should be up 24/24.
  • Resolving VigorMain HoTkeep high uptime.
  • Race Against TimeMinor Force · Major Expeditionspeed-scaling — kite, don't camp.
Burst Combo05 STEPS · CONVERGES ON FINAL
  1. Incinerate
    Step 01 · Delayed AoE Burst
  2. Heart of Flame
    Step 02 · Delayed AoE Burst
  3. Disintegrating Dragonfire
    Step 03 · Debuff
  4. Shattering Rocks
    Step 04 · Stun your target
  5. Molten Whip or Take Flight
    Step 05 · Final Burst
Don't rush the kill
Every skill you cast outside a window is a tell. Stack your burst, read the opening, release everything at once — if they survive, reset and wait for the next one.
Break free immediately
CC is the kill condition in solo PvP. Break the moment you're grabbed — do not stand still.
Heal before panic
Keep good uptime on Resolving Vigor, use your Burst Heal at ~60% HP, not 20%. Panic heals at critical health are usually too late against burst compositions.
01
Mighty Chudan
MONSTER · DUNGEON · Ruins of Mazzatun
2
/ 2 pc
  • 1 Armor 1487
  • 2 Max Health + Major Resolve 1206 HP / +5948 Physical & Spell Resistance
02
Markyn Ring of Majesty
MYTHIC · LEAD HUNT · Deadlands
1
/ 1 pc
  • 1 Weapon & Spell Damage and Armor per active set with 3+ pieces worn +100 Damage / +1157 Armor per qualifying set
03
Rallying Cry
MIXED · PVP · Cyrodiil
5
/ 5 pc
  • 2 Critical Chance 657
  • 3 Max Magicka 1096
  • 4 Critical Chance 657
  • 5 Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s)
04
Two-Fanged Snake
MIXED · TRIAL · Sanctum Ophidia
5
/ 5 pc
  • 2 Weapon and Spell Damage 129
  • 3 Max Stamina 1096
  • 4 Critical Chance 657
  • 5 Offensive Penetration per stack (up to 10 stacks, 5s duration) 544
05
Armor of the Trainee
MIXED · OVERLAND · Starter zones (Bal Foyen, Betnikh, Bleakrock Isle, Khenarthi's Roost, Stros M'Kai)
1
/ 3 pc
  • 1 Max Health 1454
  • 2 Max Magicka 1454
  • 3 Max Stamina 1454
Heavy Medium Light
Armor 7 pieces
SlotItemTraitEnchantment
Head Mighty Chudan Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Shoulders Mighty Chudan Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Chest Armor of the Trainee Reinforced Increases this armor piece's Armor value. 12% - 16% Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Hands Rallying Cry Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Waist Rallying Cry Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Legs Two-Fanged Snake Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Feet Two-Fanged Snake Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Jewelry 3 pieces
SlotItemTraitEnchantment
Ring I Two-Fanged Snake Triune Increases your Maximum Health, Magicka, and Stamina. 422 - 482 / 384 - 439 Glyph of Increase Physical Harm Adds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Ring II Markyn Ring of Majesty Infused Increases jewelry enchantment effect. 24% - 60% Glyph of Increase Physical Harm Adds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Neck Rallying Cry Triune Increases your Maximum Health, Magicka, and Stamina. 422 - 482 / 384 - 439 Glyph of Increase Physical Harm Adds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Weapons 2 bars · 4 weapons
SlotItemTraitEnchantment
Main Hand BAR I Mace Two-Fanged Snake Nirnhoned Increases your Weapon and Spell Damage. 11% - 15% Glyph of Absorb Magicka Deals X Magic Damage and recovers Y Magicka
Off Hand BAR I Mace Two-Fanged Snake Sharpened Increases your Physical and Spell Penetration. 1H: 1428 - 1638 / 2H: 2856 - 3276 Glyph of Shock Deals X Shock Damage
Backup Main BAR II Sword Rallying Cry Defending Increases your Physical and Spell Resistance. 1H: 1428 - 1638 / 2H: 2856 - 3276 Glyph of Weapon Damage Increase your Weapon and Spell Damage by X for 5 seconds
Backup Off BAR II Shield Rallying Cry Sturdy Reduces the cost of your Block. 2% - 4% Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Food

Bewitched Sugar Skulls

  • Maximum Health4,620
  • Maximum Stamina4,250
  • Health Recovery462

Duration · 2h

Tri-stat food — covers all three resource pools in one slot

Potion

Essence of Weapon Power

Grants Major Brutality which increases your Weapon Damage by 20% for 36.6 seconds.

  • Blessed Thistle
  • Dragonthorn
  • Stinkhorn

Grants Major Brutality + restores Stamina

Mundus Stone

The Atronach

Increases Magicka Recovery

Recommended default for this build

Alt The Warrior Decent damage and healing increase — swap in if survivability is already covered
Warfare
  • 1 Cleansing Revival Healing a target under 25% Health removes all harmful effects from them (once every 24 seconds). 50
  • 2 Master-at-Arms Increases your damage done with direct damage attacks. 50
  • 3 Ironclad Reduces your damage taken by direct damage attacks by 6%. 50
  • 4 Fighting Finesse Increases your critical damage and critical healing done. 50
Fitness
  • 1 Celerity Increases your Movement Speed by 10%. 50
  • 2 Slippery When you are affected by a disabling effect, you automatically Break Free for no cost. Triggers a 21-second Winded cooldown. 50
  • 3 Fortified Grants 1731 Armor. 50
  • 4 Pain's Refuge Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%. 50