Warden · DPS · Cyrodiil / Imperial City

Nature's Fury

  • Featured
  • Patch U50
  • Intermediate
  • Stamina
  • by Kozy

Published May 18, 2026 · Updated May 23, 2026

Warden paired with Nightblade and Templar, built for massive burst damage while playing like a tanky brawler in Cyrodiil and Battlegrounds. Delivers exceptional sustain and survivability without sacrificing kill pressure, combining devastating Deep Fissure and Onslaught bursts with hard-hitting Merciless Resolve and Gorethief procs for explosive damage.

Health 32,000
Magicka 16,000
Stamina 21,000
Mundus The Thief
Bar I · Front Bar
  1. Wrecking Blow
  2. Deep Fissure
  3. Merciless Resolve
  4. Smash
  5. Bull Netch
  6. Onslaught
Bar II · Back Bar
  1. Deceptive Predator
  2. Resolving Vigor
  3. Wield Soul
  4. Extended Ritual
  5. Restoring Focus
  6. Spell Wall

Buffs & Uptimes 04

  • Restoring FocusMinor Resolvekeep it 24/24 for sustain and tankyness.
  • Extended RitualOff HoTkeep this below you.
  • Resolving VigorMain HoTkeep high uptime.
  • Bull NetchMajor Brutality~200 stam recovery per sec + free cleanse — keep it 24/24.
Burst Combo05 STEPS · CONVERGES ON FINAL
  1. Deep Fissure
    Step 01 · Delayed AoE Burst + Debuff
  2. Wrecking Blow
    Step 02 · Burst + Major Berserk source
  3. Smash
    Step 03 · Stun + Debuff
  4. Onslaught or Merciless Resolve
    Step 04 · Final Burst — you need to Bash after this for Gorethief Burst.
  5. Merciless Resolve
    Step 05 · if your target is not down.
Don't rush the kill
Every skill you cast outside a window is a tell. Stack your burst, read the opening, release everything at once — if they survive, reset and wait for the next one.
Break free immediately
CC is the kill condition in solo PvP. Break the moment you're grabbed — do not stand still.
Heal before panic
Keep good uptime on Resolving Vigor, use your Burst Heal at ~60% HP, not 20%. Panic heals at critical health are usually too late against burst compositions.
01
Roksa the Warped
DUNGEON · Roksa the Warped in Bal Sunnar, Urgarlag Chief-bane
2 / 2 pc
02
Monomyth Reforged
OVERLAND ·
1 / 1 pc
03
Gorethief
OVERLAND ·
5 / 5 pc
04
Rallying Cry
PVP · Cyrodiil
5 / 5 pc
05
Armor of the Trainee
OVERLAND · Starter zones (Bal Foyen, Betnikh, Bleakrock Isle, Khenarthi's Roost, Stros M'Kai)
1 / 3 pc
Heavy Medium Light
Armor 7 pieces
SlotItemTraitEnchantment
Head Roksa the Warped Roksa the Warped 1pc Stamina Recovery 70 1pc Magicka Recovery 70 1pc Health Recovery 70 2pc Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight. Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Shoulders Roksa the Warped Roksa the Warped 1pc Stamina Recovery 70 1pc Magicka Recovery 70 1pc Health Recovery 70 2pc Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight. Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Chest Armor of the Trainee Armor of the Trainee 1pc Max Health 1454 2pc Max Magicka 1454 3pc Max Stamina 1454 Reinforced Increases this armor piece's Armor value. 12% - 16% Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Hands Gorethief Gorethief 2pc Maximum Stamina 1096 3pc Maximum Health 1206 4pc Weapon and Spell Damage 129 5pc Dealing direct damage generates a stack of Gorethief for 30 seconds, up to 10 stacks. While you have Gorethief equipped, Roll Dodge consumes 1 stack and heals you for 2021 Health, scaling off your Max Health. At max stacks, while you have Gorethief equipped, bash an enemy to consume all stacks and deal 2144 Bleed damage, scaling off the higher of your Weapon or Spell Damage, to enemies within 8 meters of you. Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Waist Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Legs Gorethief Gorethief 2pc Maximum Stamina 1096 3pc Maximum Health 1206 4pc Weapon and Spell Damage 129 5pc Dealing direct damage generates a stack of Gorethief for 30 seconds, up to 10 stacks. While you have Gorethief equipped, Roll Dodge consumes 1 stack and heals you for 2021 Health, scaling off your Max Health. At max stacks, while you have Gorethief equipped, bash an enemy to consume all stacks and deal 2144 Bleed damage, scaling off the higher of your Weapon or Spell Damage, to enemies within 8 meters of you. Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Feet Gorethief Gorethief 2pc Maximum Stamina 1096 3pc Maximum Health 1206 4pc Weapon and Spell Damage 129 5pc Dealing direct damage generates a stack of Gorethief for 30 seconds, up to 10 stacks. While you have Gorethief equipped, Roll Dodge consumes 1 stack and heals you for 2021 Health, scaling off your Max Health. At max stacks, while you have Gorethief equipped, bash an enemy to consume all stacks and deal 2144 Bleed damage, scaling off the higher of your Weapon or Spell Damage, to enemies within 8 meters of you. Impenetrable Increases your Critical Resistance. 121 - 132 Glyph of Prismatic Defense Adds X Maximum Health, Magicka and Stamina
Jewelry 3 pieces
SlotItemTraitEnchantment
Ring I Monomyth Reforged Monomyth Reforged 1pc While in combat and on your Primary Weapon gain Major Force, Minor Berserk, and Minor Vulnerability. While in combat and on your Secondary Weapon gain Major Protection, Minor Vitality, and Minor Timidity. Infused Increases jewelry enchantment effect. 24% - 60% Glyph of Increase Physical Harm Adds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Ring II Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Protective Increases your Physical and Spell Resistance. 1053 - 1190 Glyph of Increase Physical Harm Adds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Neck Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Protective Increases your Physical and Spell Resistance. 1053 - 1190 Glyph of Increase Physical Harm Adds X Weapon Damage and Spell Damage and 10 Stamina Recovery
Weapons 2 bars · 3 weapons
SlotItemTraitEnchantment
Main Hand BAR I Battle Axe Gorethief Gorethief 2pc Maximum Stamina 1096 3pc Maximum Health 1206 4pc Weapon and Spell Damage 129 5pc Dealing direct damage generates a stack of Gorethief for 30 seconds, up to 10 stacks. While you have Gorethief equipped, Roll Dodge consumes 1 stack and heals you for 2021 Health, scaling off your Max Health. At max stacks, while you have Gorethief equipped, bash an enemy to consume all stacks and deal 2144 Bleed damage, scaling off the higher of your Weapon or Spell Damage, to enemies within 8 meters of you. Sharpened Increases your Physical and Spell Penetration. 1H: 1428 - 1638 / 2H: 2856 - 3276 Glyph of Weapon Damage Increase your Weapon and Spell Damage by X for 5 seconds
Backup Main BAR II Sword Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Defending Increases your Physical and Spell Resistance. 1H: 1428 - 1638 / 2H: 2856 - 3276 Glyph of Absorb Magicka Deals X Magic Damage and recovers Y Magicka
Backup Off BAR II Shield Rallying Cry Rallying Cry 2pc Critical Chance 657 3pc Max Magicka 1096 4pc Critical Chance 657 5pc Healing critical strikes grant nearby group members 1650 Critical Resistance and 300 Weapon & Spell Damage for 20s (max once per 15s) Sturdy Reduces the cost of your Block. 2% - 4% Glyph of Stamina Adds X Maximum Stamina
Food

Orzorga's Smoked Bear Haunch

Recovery food granting Maximum Health, Health Recovery and Magicka Recovery. A survivability-focused option for sustain-heavy magicka builds.

  • Maximum Health4,312
  • Health Recovery406
  • Magicka Recovery369

Duration · 2h

Alt · Jewels of Misrule

Potion

Essence of Health

Restore Health, Magicka, and Stamina immediately.

Grants Major Fortitude, Major Intellect, and Major Endurance, increasing your Health, Magicka, and Stamina Recovery by 30% for 36.6 seconds.

  • Bugloss
  • Columbine
  • Mountain Flower
Poison

Escapist Poison IX

Immobilizes your target and grants you Unstoppable, rendering you immune to control effects for 3.9 seconds. This poison will also break you free of ongoing control effects.

  • Columbine
  • Namira's Rot
  • Wormwood
Mundus Stone

The Thief

Increases Weapon and Spell Critical Strike ratings

Alt The Shadow Increases Critical Damage and Healing done if you want more burst potential.
Warfare
Priority order Pts
  • 1 Master-at-Arms Increases your damage done with direct damage attacks. 50
  • 2 Ironclad Reduces your damage taken by direct damage attacks by 6%. 50
  • 3 Focused Mending Increases your healing done with single target heals. 50
  • 4 Fighting Finesse Increases your critical damage and critical healing done. 50
Fitness
Priority order Pts
  • 1 Pain's Refuge Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%. 50
  • 2 Sustained by Suffering Increases your Health, Magicka, and Stamina Recovery by 150 while under the effects of a negative effect. 50
  • 3 Survival Instincts While afflicted with a status effect, your core combat skills cost 25% less. 50
  • 4 Juggernaut While under the effects of crowd control immunity, you take 5% less damage. 50